#1 2017-04-25 12:46:26

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 140

Patch Notes 2.4 [TO BE CONFIRMED]

Features / ingame changes

  • New Ways to win Materials

  • New Totem

  • Two New Champions

  • Clan shop re-balance -increased amount of tokens!


Balance changes

  • Review of Edburt

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#2 2017-04-25 14:16:22

rcorbellini
Member
Registered: 2017-04-12
Posts: 24

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Great, New totem and new way to get elements, I am Waiting for smile

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#3 2017-04-25 20:00:46

Shangy
Member
Registered: 2017-04-17
Posts: 12

Re: Patch Notes 2.4 [TO BE CONFIRMED]

When is it to be expected?

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#4 2017-04-27 13:27:00

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 140

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Shangy wrote:

When is it to be expected?

In the second week of May, but we need to confirm it first!

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#5 2017-04-30 10:39:28

RemptorRex
Member
From: Austria
Registered: 2017-04-30
Posts: 39

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Nice i really need Materials.!:)

But god damn. Nerf Fristor pls. At least give his skill a cooldown like thor so he cant chain cc minions champs and a tower + totem from the middle of the lane..

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#6 2017-05-02 13:22:21

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 140

Re: Patch Notes 2.4 [TO BE CONFIRMED]

RemptorRex wrote:

Nice i really need Materials.!:)

But god damn. Nerf Fristor pls. At least give his skill a cooldown like thor so he cant chain cc minions champs and a tower + totem from the middle of the lane..

We will be looking into him!

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#7 2017-05-02 13:45:30

Valibak
Member
Registered: 2017-04-12
Posts: 1

Re: Patch Notes 2.4 [TO BE CONFIRMED]

I've been Elite since the launch and i don't have Edburt yet xD
I hope he doesn't get overpowered and i don't have him ...

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#8 2017-05-03 10:37:36

Velaxin
Member
Registered: 2017-05-03
Posts: 7

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Definitely glad to see that materials are being reviewed. The current material rewards are WAY too low. They need a big boost, please. smile

I also think that the grind to Elite is taking slightly too long. It's definitely much better than the previous progression system but it is far too easy to 'yo-yo' up and down. I know it needs to be a challenge but I think it's currently a little too much of a grind.

With regards to Champions:
Erik's special is overpowered. He hits too hard for too long. Personally, I think a 20% damage and 2 second time reduction.
Fristor definitely needs an increased cooldown and decreased range on his special.

Just my opinions smile

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#9 2017-05-06 14:45:58

Olara
Member
Registered: 2017-04-28
Posts: 17

Re: Patch Notes 2.4 [TO BE CONFIRMED]

I like the buff the healers smile beside hulgrush they really should b somehow in the meta...

The special of edburt should really be changed... for now its useless...

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#10 2017-05-07 16:59:01

Tearon
Member
Registered: 2017-05-07
Posts: 2

Re: Patch Notes 2.4 [TO BE CONFIRMED]

I totally agree with Velaxin. Fristor is OP as hell and about materials, there is a real shortage of them now.

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#11 2017-05-07 23:09:39

Jaziel
Member
Registered: 2017-04-12
Posts: 7

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Estoy muy emocionado con esta update. Me agrada el nuevo poder de Edburt. Lo del nuevo totem me llama bastante la atencion. Espero esta update con ganas.

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#12 2017-05-08 05:39:11

Velaxin
Member
Registered: 2017-05-03
Posts: 7

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Poolaboy wrote:

I don't get the Fristor issue, doesn't do much damage,  just avoid his lane/s.

Keiyo is 100% the major overpowered character and imo, the only one that absolutely needs to be nerfed. Why? Because you get players who have no strategy other than to save specials up to send 5 Keiyo down a lane, it's ruining the game. I have a level 8 Keiyo, buthe refuse to cheat.

I don't get the Keiyo issue. Aisha and/or Thor == done.

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#13 2017-05-08 07:47:23

Hurdaci
Member
From: Bronx
Registered: 2017-04-20
Posts: 65
Website

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Doesn't matter how much you buff the healers, they won't be used unless you make all the maps with towers or enable starting with 2 champions..

On maps without towers, a wild Thor(or Erik or Sabrina) comes behind 560 hp Zool minions and deals 600+ damage to your totem in first 30 seconds which is SUPER EFFECTIVE!..

Maybe you can cancel the preview of our enemies' starting champion which may delay deployment of first champions.. But anyways starting with 2 champions is just a better idea. We won't be waiting for 30 seconds every match..

If we start with 2 champions, all of the balance issues will be solved.. You can try it and see..

One more idea is to put a 30-second-shield(400-600hp) to the totems in the beginning to counter those smart boys using attacker+op zool minions..

Last edited by Hurdaci (2017-05-08 08:02:07)


Sad that I will be missing this game reach E-Sports level.

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#14 2017-05-08 19:51:03

Azgoth
Member
Registered: 2017-05-08
Posts: 33

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Joao was already nerfed and he is now balanced. He has his good and bad side.
The subject of the discussion should be only the way his SM works, not the current strength of this unit.
He is not as strong in attack as a typical attack unit.
He is not as strong in defense as a typical defense unit.

In the early stage of the game, he is a problem against an offensive opponent.
If we try to attack with Joao, the opponent will destroy our totem faster.
So you have to defend yourself.
But SM Joao doesn't do much damage, doesn't freeze, doesn't stun and push opponents.
Defense with this unit is difficult.
Taking 20% of his life will make it virtually impossible and Joao will become as unplayable as for example Gwen and Bev - getting them at the beginning of the battle on the boards without towers means defeat.

In addition, even in the later stages of the game, he will not be able to recover losses from the beginning, because he will have too little hp to do serious damage to the totem.

Joao changed the style of playing.
Tankers have lost their meaning because they can't stop him.
People use more offensive teams.
He is the only unit that avoids the rules of the game.
Taking him 20% of his hp completely eliminates him from the game.

Maybe instead, completely change the way his SM works?


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2 times second place
The best player ever.

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#15 2017-05-09 13:10:52

rcorbellini
Member
Registered: 2017-04-12
Posts: 24

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Dev Julia wrote:

Features / ingame changes

  • Clan shop re-balance -increased amount of tokens!



What is complicated, put in the game the already unbalanced store in the amount of tokens and who spent their tokens with that amount? Will you be penalized by staying behind who you spend now?

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#16 2017-05-09 17:01:47

Shikoff
Member
Registered: 2017-05-09
Posts: 26

Re: Patch Notes 2.4 [TO BE CONFIRMED]

1) Nerfing Joao is very bad idea, he was already nerfed enough, now he is perfectly balanced, but not overpowered. He can't stand 1on1 vs most of other units. Really don't understand why u want to nerf him.. if u do this, Joao will be destroyed as unit, noone will use him.

2) Why are u not nerfing Erik? He have crazy damage and his ability lasts too long time.

3) Are u planning to create more new bosses? Two existing are not enough I think. Already not interesting to fight against them.

4) Patch will be available till this week end?

5) If u confirm that clan shop was unbalanced all this time, then it would be honestly that after patching shop all users received some extra clan coins, which we were forced to spend buying small amount of tokens all this time.

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#17 2017-05-10 12:25:10

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 140

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Shikoff wrote:

1) Nerfing Joao is very bad idea, he was already nerfed enough, now he is perfectly balanced, but not overpowered. He can't stand 1on1 vs most of other units. Really don't understand why u want to nerf him.. if u do this, Joao will be destroyed as unit, noone will use him.

2) Why are u not nerfing Erik? He have crazy damage and his ability lasts too long time.

3) Are u planning to create more new bosses? Two existing are not enough I think. Already not interesting to fight against them.

4) Patch will be available till this week end?

5) If u confirm that clan shop was unbalanced all this time, then it would be honestly that after patching shop all users received some extra clan coins, which we were forced to spend buying small amount of tokens all this time.

1. We won´t nerf him as much as originally said. the post will be edited soon
2. We feel that there are many counters against Erik and even though his Special Move is powerful, he can be stopped and stunned
3. Right now we are working on a different feature. It is possible we will add more Bosses in the future.
4. Most probably next week.
5. We do not think the shop is being unbalanced. We simply want give more tokens when buying Champions with coins. We won´t be giving any extra coins after the patch. Pleas bear this info in mind and maybe wait with spending the coins until the next update.

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#18 2017-05-10 13:46:24

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 140

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Hurdaci wrote:

Doesn't matter how much you buff the healers, they won't be used unless you make all the maps with towers or enable starting with 2 champions..

From tomorrow we will have this feature at least for a while:)

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#19 2017-05-10 13:48:28

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 140

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Azgoth wrote:

Joao was already nerfed and he is now balanced. He has his good and bad side.
The subject of the discussion should be only the way his SM works, not the current strength of this unit.
He is not as strong in attack as a typical attack unit.
He is not as strong in defense as a typical defense unit.

In the early stage of the game, he is a problem against an offensive opponent.
If we try to attack with Joao, the opponent will destroy our totem faster.
So you have to defend yourself.
But SM Joao doesn't do much damage, doesn't freeze, doesn't stun and push opponents.
Defense with this unit is difficult.
Taking 20% of his life will make it virtually impossible and Joao will become as unplayable as for example Gwen and Bev - getting them at the beginning of the battle on the boards without towers means defeat.

In addition, even in the later stages of the game, he will not be able to recover losses from the beginning, because he will have too little hp to do serious damage to the totem.

Joao changed the style of playing.
Tankers have lost their meaning because they can't stop him.
People use more offensive teams.
He is the only unit that avoids the rules of the game.
Taking him 20% of his hp completely eliminates him from the game.

Maybe instead, completely change the way his SM works?

the difference in Health won't be big. At the maximum level his HP will go from 550 to 512. The biggest difference will be shortened dash. Now he is able to move through two separate group oh champions, with the change he should be able to move past the tank and attack ranged units.

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#20 2017-05-13 16:27:20

Azgoth
Member
Registered: 2017-05-08
Posts: 33

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Dev Julia wrote:
Azgoth wrote:

Joao was already nerfed and he is now balanced. He has his good and bad side.
The subject of the discussion should be only the way his SM works, not the current strength of this unit.
He is not as strong in attack as a typical attack unit.
He is not as strong in defense as a typical defense unit.

In the early stage of the game, he is a problem against an offensive opponent.
If we try to attack with Joao, the opponent will destroy our totem faster.
So you have to defend yourself.
But SM Joao doesn't do much damage, doesn't freeze, doesn't stun and push opponents.
Defense with this unit is difficult.
Taking 20% of his life will make it virtually impossible and Joao will become as unplayable as for example Gwen and Bev - getting them at the beginning of the battle on the boards without towers means defeat.

In addition, even in the later stages of the game, he will not be able to recover losses from the beginning, because he will have too little hp to do serious damage to the totem.

Joao changed the style of playing.
Tankers have lost their meaning because they can't stop him.
People use more offensive teams.
He is the only unit that avoids the rules of the game.
Taking him 20% of his hp completely eliminates him from the game.

Maybe instead, completely change the way his SM works?

the difference in Health won't be big. At the maximum level his HP will go from 550 to 512. The biggest difference will be shortened dash. Now he is able to move through two separate group oh champions, with the change he should be able to move past the tank and attack ranged units.

Before the changes Joao had 630 hp.
Now he has 512 hp.
This is 18,7% hp less.

It's sad that you do not know it.

Screenshot_2017_04_28_19_29_06_689_com_omnidrone_lanes.png Screenshot_2017_05_13_17_52_55_446_com_omnidrone_lanes.png


5 times solo season winner
2 times second place
The best player ever.

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#21 2017-05-13 20:28:52

Shikoff
Member
Registered: 2017-05-09
Posts: 26

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Azgoth wrote:

Before the changes Joao had 630 hp.
Now he has 512 hp.
This is 18,7% hp less.

It's sad that you do not know it.

The same:
Before changes my Joao level 8 had 570 hp.
Now - 459 hp.

Not playing him anymore.

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#22 2017-05-15 10:05:33

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 140

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Azgoth wrote:
Dev Julia wrote:
Azgoth wrote:

Joao was already nerfed and he is now balanced. He has his good and bad side.
The subject of the discussion should be only the way his SM works, not the current strength of this unit.
He is not as strong in attack as a typical attack unit.
He is not as strong in defense as a typical defense unit.

In the early stage of the game, he is a problem against an offensive opponent.
If we try to attack with Joao, the opponent will destroy our totem faster.
So you have to defend yourself.
But SM Joao doesn't do much damage, doesn't freeze, doesn't stun and push opponents.
Defense with this unit is difficult.
Taking 20% of his life will make it virtually impossible and Joao will become as unplayable as for example Gwen and Bev - getting them at the beginning of the battle on the boards without towers means defeat.

In addition, even in the later stages of the game, he will not be able to recover losses from the beginning, because he will have too little hp to do serious damage to the totem.

Joao changed the style of playing.
Tankers have lost their meaning because they can't stop him.
People use more offensive teams.
He is the only unit that avoids the rules of the game.
Taking him 20% of his hp completely eliminates him from the game.

Maybe instead, completely change the way his SM works?

the difference in Health won't be big. At the maximum level his HP will go from 550 to 512. The biggest difference will be shortened dash. Now he is able to move through two separate group oh champions, with the change he should be able to move past the tank and attack ranged units.

Before the changes Joao had 630 hp.
Now he has 512 hp.
This is 18,7% hp less.

It's sad that you do not know it.

https://thumb.ibb.co/cW1GBQ/Screenshot_2017_04_28_19_29_06_689_com_omnidrone_lanes.png https://thumb.ibb.co/fMYk5k/Screenshot_2017_05_13_17_52_55_446_com_omnidrone_lanes.png

Joao had this stats in 2.2 version, not before the last nerf.

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#23 2017-05-15 10:48:59

Azgoth
Member
Registered: 2017-05-08
Posts: 33

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Dev Julia wrote:

Joao had this stats in 2.2 version, not before the last nerf.

No smile
Look at description of my screenshot.
2017.04.28

Version 2.3 was introduced on April 24th.
So my screenshot is from 2.3

In 2.2 version Joao had more dps, but the same hp. 32 instead of 28 at max lvl.

Last edited by Azgoth (2017-05-15 10:52:02)


5 times solo season winner
2 times second place
The best player ever.

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#24 2017-05-15 13:41:31

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 140

Re: Patch Notes 2.4 [TO BE CONFIRMED]

Azgoth wrote:
Dev Julia wrote:

Joao had this stats in 2.2 version, not before the last nerf.

No smile
Look at description of my screenshot.
2017.04.28

Version 2.3 was introduced on April 24th.
So my screenshot is from 2.3

In 2.2 version Joao had more dps, but the same hp. 32 instead of 28 at max lvl.

I am sorry, I looked at the data from the proposed version that was not active.  roll

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#25 2017-05-15 17:32:50

Azgoth
Member
Registered: 2017-05-08
Posts: 33

Re: Patch Notes 2.4 [TO BE CONFIRMED]

No problem. Nobody is perfect smile

I still think Joao needs to change the way his SM works.


5 times solo season winner
2 times second place
The best player ever.

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