we are making some changes in the units as the early meta showed that some units are under and over powered. This are the upcoming changes. They will be implemented in the coming days.
Chippy - Special Move cost increased from 4 to 5
Gildward - Special Move cost increased from 2 to 3
Long Range units - damage per second decreased by 10%
Slow down effect - reduces speed by 25% instead of 50%
Armies with 5 units - higher HP by 20%*
Area damage decreased by 16%*
Movement speed for slow speed units has been increased by a 25%
Units with fast move and fast attack rate will have increased their damage by a 10%*
Boss fights minions HP and Damage has been lowered
Could you please indicate all game adjustments? Peacebot special is nerved without any notification. How should players realize these adjustments without any information by your side? Please rethink your communication policy. Thank you!
There was a mistake in point 6. - Area damage is decreased by 16% - which applies to Peacebot and the other area damage units.
What will be your team's next target?
At the moment we are looking at the data from the update, and check what we should adjust. Also we are working on fixing the bugs and making improvements. Soon we will also introduce some new units into the game!