#1 2017-11-09 14:51:04

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 163

Patch Notes 2.9.0

Fixes

  • Optimization: loading times decreased.

  • Username can’t be edited anymore

  • Grunder’s fix - battle does not crush anymore when Grunder dies while using his special Move

In game changes and features

  • Big balance update on Cool Down and Mana Cost

  • Balancing changes: Long Ranged units have their Range and Damage decreased (Eira and Miriel)

  • Balancing changes: summoned units are stronger (Gaia, Muchachos, Everett)

  • Balancing changes: Bev charge time for Special Move is lower

  • Fix targeting preference near the Totem

  • João´s DPS lowered but the Special Move damaged and HP increased (to be changed soon)

  • Rok´s Special Move damaged increased (to be changed soon)

  • token confirmation button

Tomorrow we will make a new version that is fixing the bugs connect with the boxes and nerf a bit João & Rok

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#2 2017-11-10 23:16:21

timmycosh
Member
From: Australia
Registered: 2017-08-31
Posts: 5

Re: Patch Notes 2.9.0

Lovely! Thanks dev team! Keep up the great work!:)

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#3 2017-11-12 02:28:55

timmycosh
Member
From: Australia
Registered: 2017-08-31
Posts: 5

Re: Patch Notes 2.9.0

Nope! Old-ish player, but just new to the forums!
User ID: 3379303

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#4 2017-11-13 08:18:59

ATILA BOSS
Member
Registered: 2017-11-13
Posts: 7

Re: Patch Notes 2.9.0

they go down to Rok and Joao and characters like Peaceboot or Briian leave them the same. it is a pity that defensive play continues to be fostered, the only thing that makes great players and veterans leave it as boring and tedius. they should listen and consult more players

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#5 2017-11-13 09:04:43

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 163

Re: Patch Notes 2.9.0

ATILA BOSS wrote:

they go down to Rok and Joao and characters like Peaceboot or Briian leave them the same. it is a pity that defensive play continues to be fostered, the only thing that makes great players and veterans leave it as boring and tedius. they should listen and consult more players

We have first boost Joao and Rok but after few days we cut the boost a bit. In the end they are stronger after this update, but not us much as initially.
With choppy that is still strong, we do not have plans to nerf Brian. Having that said we are open for the suggestions.

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#6 2017-11-13 11:22:20

ATILA BOSS
Member
Registered: 2017-11-13
Posts: 7

Re: Patch Notes 2.9.0

Dev Julia wrote:
ATILA BOSS wrote:

they go down to Rok and Joao and characters like Peaceboot or Briian leave them the same. it is a pity that defensive play continues to be fostered, the only thing that makes great players and veterans leave it as boring and tedius. they should listen and consult more players

We have first boost Joao and Rok but after few days we cut the boost a bit. In the end they are stronger after this update, but not us much as initially.
With choppy that is still strong, we do not have plans to nerf Brian. Having that said we are open for the suggestions.

should reward more points to who defeats the totem and make surveys to see which characters are more accepted and the team that sw plays with 2 attack champions and one of defense or support. it would be much more entertaining

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#7 2017-11-13 15:48:34

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 163

Re: Patch Notes 2.9.0

should reward more points to who defeats the totem and make surveys to see which characters are more accepted and the team that sw plays with 2 attack champions and one of defense or support. it would be much more entertaining


1) The idea is interesting, however the most popular Titan right now is Chippy - who is basically made for winning by destroying the Totems. Giving extra points for this win, would promote this unit additionally and give unfair advantage to the players that are using this tactic.

2) We do have a data about the Champion usage, and the Single Target units are at the moment more popular than Support or Area units. So if anyone is getting a boost in the next updates, it won´t be the offensive Champions smile

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#8 2017-11-14 00:12:54

ATILA BOSS
Member
Registered: 2017-11-13
Posts: 7

Re: Patch Notes 2.9.0

I only said that they promoted other champions but of attack and that they encouraged the attack. there are players who only use 3 defending champions and it is very boring and that makes good players who like the adrenaline are leaving the game. chippy on my computer only shoots once and would change it without problem. what is not normal is to be 3 min fighting and to only defend without touching your totem and still win by skulls.

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#9 2017-11-14 00:15:54

ATILA BOSS
Member
Registered: 2017-11-13
Posts: 7

Re: Patch Notes 2.9.0

What you are implying is that for these characters to change, we use them all, but I find it boring.

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#10 2017-11-14 01:44:38

timmycosh
Member
From: Australia
Registered: 2017-08-31
Posts: 5

Re: Patch Notes 2.9.0

I know balance is the top of your to do list. I don't know about everyone else, but I'd love to see another campaign level! ;p

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#11 2017-11-17 08:10:49

Shakthi86foru
Member
Registered: 2017-10-25
Posts: 13

Re: Patch Notes 2.9.0

Team,

Do you think match making, Rewards system and Hero balancing what do you have right now is correct ?. Its really not!!!!. I guess you guys are not doing any analysis and replays of the players. After this update people who have got Chippy is really dominating. Combination of Chippy, Javo , Keiyo and Drok is unbeatable. Chippy hitting the weaken totem from the other side and easily finishing the match. There is no counter attack for this combination also. You should really look into this heroes balancing , that too quickly. Because time you guys take for each change is really annoying by the time we level up any heroes with your costliest materials and they will be Nerf. As you mentioned if we can only concentrate on a selected heroes only if you standardise them. Because materials are very costly these days.

Matchmaking is really worst because you are matching a player of level 43 with a player of level 19. Have you ever thought about the level of heroes both will have?. You can not say easily that more tougher your opponent more rewards you will get.Its highly impossible to win them with a just a low level heroes.

Also your Social media forums are really not active and its very boring. already many of my clan members are stopped playing after this update. if this trend continues more will be leaving shortly.

Hope all the issues will be addressed and you will come back with a bang!!!

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#12 2017-11-18 17:38:25

Shakthi86foru
Member
Registered: 2017-10-25
Posts: 13

Re: Patch Notes 2.9.0

Yes you are correct!!! At least this combination can be managed by leading the kills. But Above said Combination of Chippy is untouchable. All the top players using this combination only. Game will go completely one sided.

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#13 2017-11-20 13:31:06

Shakthi86foru
Member
Registered: 2017-10-25
Posts: 13

Re: Patch Notes 2.9.0

Snuft!!!! Yeah he was an Awesome Titan before. Love to play using him. He is Nerf'd very badly not even able to see him though he is a rare Titan!!!. Balancing changes comes in a way that after the changes some of the champions completely becomes useless.

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#14 2017-12-11 22:42:43

ATILA BOSS
Member
Registered: 2017-11-13
Posts: 7

Re: Patch Notes 2.9.0

the game still has failures. Are you going to do some update or do you leave it abandoned ???

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#15 2017-12-12 07:08:32

Shakthi86foru
Member
Registered: 2017-10-25
Posts: 13

Re: Patch Notes 2.9.0

Yes!!!

* There is mismatch in the trophies count from the main screen to clan count. We need to restart the game every time to see the right count.

* Exclamation mark always appears in achievement Window.

* Titan - Snuft is Nerf ed very badly. Need to improve it.

* Chippy is overpower needs a nerf for sure.

* Brawlers started playing defence game and no one is playing for the totem. Need to bring a full-stop.

* Concentrate on Balancing the game. All the heroes should be equally powered.

* Upgrades needs more materials. it would be good if we can share materials as similar as Tokens.

* Some Minimum rewards should be provided to all the league players during the season end.

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#16 2017-12-14 18:20:58

ATILA BOSS
Member
Registered: 2017-11-13
Posts: 7

Re: Patch Notes 2.9.0

look if they pass the game that I wrote 4 days ago and they do not answer. It is a shame that they leave the game so careless. for days it is unstable and has a lot of failures. same you have to look for another one.

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#17 2017-12-15 11:09:35

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 163

Re: Patch Notes 2.9.0

Hello Brawlers,

The new update will be available soon , but this time we are only fixing the beeping feature - you can also expect more videos with beeping to be published when the update is ready.

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#18 2017-12-15 22:01:55

ATILA BOSS
Member
Registered: 2017-11-13
Posts: 7

Re: Patch Notes 2.9.0

it is obvious that you have abandoned the game. the champions do not work well, they take a long time to load the magic, bad stability of the internet, they are cut a thousand times and that is what many players say, there are faults when expelling members and people in 2 clans at the same time. is disconnected and the game battles with your nink without being connected or having entered the game. tournaments fail, lives in the "boss" and a lot of things. and you worry about improving "the beep tones". what a shame and disrespect towards the players. There are many people like me who leave time and others who also money and do not respect them.

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#19 2017-12-16 03:55:40

No name
Member
Registered: 2017-07-12
Posts: 8

Re: Patch Notes 2.9.0

Yes , I say this with total acknowledgment !

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#20 2017-12-17 21:33:17

Sommertroll
Member
Registered: 2017-11-24
Posts: 5

Re: Patch Notes 2.9.0

Good too see you back julia!
Alot has happend!

Lately there has been problems with connection, lag and load problems. This is something you really need to look i into along with the new update

Sommertroll

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