#1 2017-08-08 13:44:08

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 119

Patch Notes 3.0 [TO BE CONFIRMED] - UPDATED

Hello Brawlers! This summer will be a bit more quiet as we are not planning any updates in August. However in September we will release a major update. In the next days we will be unveiling what the Autumn will bring.

  1. Balance

  2. Stats

  3. Rarity Levels

  4. Mana Rules

  5. New Levels

  6. Upgrading the Champions

  7. Boss Raid Rebalance

Today we are starting with the first three topics!

New Balance
  • To make the game more balanced, we had to start from the scratch - all the units will be re-balanced

  • Units will be classified in three main categories : Attack, Tank & Army

  • They will follow rock-paper-scissor logic and will have different attributes (Attack > Tank > Army > Attack)

  • Totems and  Support units are out of this classification

Champion classes - Attributes (basic)

  • Attack deals a lot of Magical Damage, but it is low on HP. They attack single target. Also Attack units have Magical Damage resistance in order to avoid the situation when two Attack Champions easily kill each other.

  • Tanks: Weak area damage, high HP

  • Armies: Multiple Units with weak single target damage, and low HP. Their strength lies in quantity.

Balance

New Stats

Main difference between different categories is based on HP, damage and targeting. This does not mean that all Champions in the same category will be the same.

We have added more attributes to Champion Profile to make all the Champions unique and provide more accurate information to the users.

Movement, Attack Speed, Range and Auto-Attacks will be displayed in each Champion profile.

Example: An Attack Champion with a fast movement will have other stats lower than an average speed Attack unit.

STATS

Rarity - Special Moves

Rarity is no longer an indicator of the power of each Champion. Rarity classifies the units according to the characteristics of their Special Moves. It provides information on what we can expect from every Champion and on the strategic difficulty of that particular unit.

  • Common: Special Move simply increases dealt damage. It can have extra effects: Stun, Freeze or Buffs
    Example: Erik. His Special Move increases the damage he deals, but he still targets a single unit.

  • Rare: Special Move with unique behaviors and extra effects: Shields, Heals, Traps, Summons etc.
    Example: Baiek. Attack Champion with a Special Move that is a Trap.

  • Epic: Special Moves with attributes from other categories
    Example: Maya. Her normal attack hits a single unit, however her Special Move has an area effect (that normally is a Tank attribute)


Token Exchange: In a few days we will introduce the information about how we will exchange the tokens in situations where Champions changed their rarity.


Mana Rules

It is well known that some Special Moves are better than others. Especially when you compare special Moves from Titans and other Champions. We do not want to change that aspect. However in order to add more strategy to it from the next update Special Moves will have different mana costs depending on their power.

We are also increasing the amount of Mana slots and changing the filling speed of one bar to 7.5 seconds.

Leveling up & Unlocking new heroes

Levels are completely redone to fit with the usual user progression in the game. First of all - the Champions will have 20 levels now.

Leveling up Champions and their Special Moves will be merged. You will need both tokens and materials to reach the new levels. Upgrading the Champion will automatically upgrade their Special Move.

The unlock order will be change as well - it takes into consideration new Class & Rarity definitions and also gives users more strategical options to compete against their opponents.

This are the most important Changes for now. We will post information about the new Boss Raids in the next week.

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#2 2017-08-09 07:18:37

Shikoff
Member
Registered: 2017-05-09
Posts: 19

Re: Patch Notes 3.0 [TO BE CONFIRMED] - UPDATED

What about new champions/titans/totems ?

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#3 2017-08-09 11:35:10

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 119

Re: Patch Notes 3.0 [TO BE CONFIRMED] - UPDATED

We are working on the new units, but we are not sue if they will be ready for the update.

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#4 2017-08-09 18:19:04

Shade
Member
Registered: 2017-06-17
Posts: 2

Re: Patch Notes 3.0 [TO BE CONFIRMED] - UPDATED

Does the number of tokens that you get in the boxes change and is the number of tokens needed for the champions the same?

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#5 2017-08-11 09:22:53

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 119

Re: Patch Notes 3.0 [TO BE CONFIRMED] - UPDATED

We will be posting information about the tokens, Chests and the token exchange in the next days!

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#6 2017-08-12 22:47:58

bobseph
Member
Registered: 2017-04-23
Posts: 7

Re: Patch Notes 3.0 [TO BE CONFIRMED] - UPDATED

I just want to know why you can't do balance changes quicker? Cause you know gurb is still broken and fristor is still too fast and maya still does so much damage in such a short amount of time. You fixed holgrush pretty quickly. So why can't you do a mini update or balance change every 2 weeks or so to address these issues?

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#7 Yesterday 14:04:27

Hexum
Member
Registered: Yesterday
Posts: 1

Re: Patch Notes 3.0 [TO BE CONFIRMED] - UPDATED

Thank you Julia for the information. I and my team at S.N.U.F.F. are excited!

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#8 Today 10:42:39

Dev Julia
Administrator
Registered: 2017-02-16
Posts: 119

Re: Patch Notes 3.0 [TO BE CONFIRMED] - UPDATED

bobseph wrote:

I just want to know why you can't do balance changes quicker? Cause you know gurb is still broken and fristor is still too fast and maya still does so much damage in such a short amount of time. You fixed holgrush pretty quickly. So why can't you do a mini update or balance change every 2 weeks or so to address these issues?

We decided not to make any balance changes until we introduce this update. We will change a lot of things in the game, and we want the players to be aware what should they expect in September. We do not want to juggle with the balance meanwhile.

Also the Champions you mentioned are powerful, however there are counters against them (Fristor and Baiek for Gurb, Grunder. Fristor, Rok, Drok for Maya. Grunder is also amazing against Fristor).

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